Society and Information Technology in Second Life
Wednesdays, January 9 - July 30, 2008, 4-6, SLT/PT, 7-9 pm ET
on Berkman island in Second Life - http://slurl.com/secondlife/Berkman/114/70/25
Course homepage - socinfotech.pbwiki.com
Instructor: Scott MacLeod (not on Harvard's faculty) = Aphilo Aarde (in Second Life)
http://scottmacleod.com/papers.htm
Jan 30 2008 Soc and Info Tech Course Transcript
[16:21] Claryssa Schmidt is Online
[16:23] Boston Hutchinson: Hi Rain
[16:23] Neurocam Audio Earpiece 3.1 by Chet Neurocam
[16:23] Rain Ninetails: he sasys he is back in Berkamn
[16:24] Boston Hutchinson: Hi Rain
[16:24] Rain Ninetails: :)
[16:24] Boston Hutchinson: Oh. I'll try to go back.
[16:24] Connecting to in-world Voice Chat...
[16:24] Connected
[16:25] Daisyblue Hefferman is Offline
[16:25] Boston Hutchinson: Hi Claryssa
[16:25] Claryssa Schmidt: hi
[16:25] Boston Hutchinson: Hi Rain
[16:25] Boston Hutchinson: It rebooted pretty fast.
[16:25] You: Hi All
[16:25] You: Sorry for the maintenance at 4:15 SLT
[16:25] You: on Berkman . . .
[16:26] You: I hope no one else tried to come at that point . . .
[16:27] Free Radar HUD v1.1 by Crystal Gadgets
[16:27] You: Hi ALL - tonight, we'll look at the Internet since the 1990s, when it became popular, and Boston will present on Croquet, the Virtual World . . .
[16:28] You: So, let's start . . .
[16:28] You: Andromeda is offline, and soc and info tech chat isn't working right now . . .
[16:29] You: Boston, would you like to begin?
[16:29] Boston Hutchinson: OK
[16:29] You: Boston will present about Croquet this evening.
[16:30] Gwyneth Llewelyn is Offline
[16:30] Boston Hutchinson: What is Croquet?
[16:30] Boston Hutchinson: Croquet is a collection of open-source software
[16:30] Boston Hutchinson: which is used to build and run virtual worlds.
[16:31] You: Thanks.
[16:31] You: Yes.
[16:31] Brian Whiteberry is Offline
[16:32] Boston Hutchinson: The project is managed by the the Croquet Consortium, a group of people, universities and companies working on that software and using it tocreate worlds.
[16:32] Boston Hutchinson: The home pages of the Croquet Consortiumare here:
[16:32] Boston Hutchinson: http://www.opencroquet.org/index.php/Main_Page http://www.croquetconsortium.org/index.php/Main_Page
[16:32] You: Hi Andromeda
[16:32] Boston Hutchinson: Hi Andromeda
[16:33] Rain Ninetails: :)
[16:33] Claryssa Schmidt: hi Andromeda
[16:33] Andromeda Mesmer: Hi everybody -- was in a building class that ran late.
[16:34] Boston Hutchinson: These pages include a number of short videos that explain some
[16:34] Boston Hutchinson: of the features and current projects in Croquet, as well asthe link to the download.
[16:34] You: (I'm experiencing some lag).
[16:34] You: Please continue
[16:35] Boston Hutchinson: Croquet is built by and [primarily] for educators.
[16:35] Boston Hutchinson: sorry about the lag... some of it may be me getting used to my new MAC and typing slowly. :)
[16:36] You: np
[16:36] Boston Hutchinson: This focus on academics may change in the future.
[16:36] Boston Hutchinson: There is a Silicon Valley company, Qwaq, that is developing applications for the corporate market, and there is a lot of talk about versions for the general public.
[16:36] Froukje Hoorenbeek is Offline
[16:37] Boston Hutchinson: Currently there are many separate worlds.
[16:37] Boston Hutchinson: Whether there will be a unified collection of islands like SL in the future remains to be seen.
[16:37] Boston Hutchinson: The tendency at the moment seems to be to create many diverse worlds for different purposes.
[16:38] Luna Bliss is Offline
[16:38] You: (Is there a kind of convergence model or plan that you know of - we can talk aobut this at the end of your presentation).
[16:38] Boston Hutchinson: These could probably be connected together. Connecting worlds is easy, at least in theory. Teleporting is just as easy as in SL.
[16:38] Boston Hutchinson: Not really, though there is plenty of discussion.
[16:39] Boston Hutchinson: There are some very interesting projects in education, including a Spanish language lab
[16:39] Froukje Hoorenbeek is Online
[16:39] Boston Hutchinson: and a lot of elementary education projects that seem well developed and in use by kids in classrooms.
[16:40] Boston Hutchinson: You can create your own world in Croquet with a few mouse clicks
[16:40] Boston Hutchinson: you can just click "create space" and a window will appear. You step through it and are in a new island
[16:41] You: (Cool).
[16:41] Boston Hutchinson: You can change the landscape andadd other portals of various kinds very quickly
[16:41] Boston Hutchinson: The world will run on your computer.
[16:42] You: (And where is this 'land' - on your machine or on another server? - thanks).
[16:42] Boston Hutchinson: Not on a server someplace else.
[16:42] Boston Hutchinson: Actually, if you creade a new portal and world in somebody else's world, it will be part of their sim
[16:43] You: (That's offers interesting innovative possibilities).
[16:43] Boston Hutchinson: But to create your own, you can just download a starter world (a copy of somebody's world) and add to it or replace it.
[16:43] Diego Ibanez is Online
[16:44] Boston Hutchinson: Currently, the process of inviting people to visit seems to bea bit too technical unless they're on your LAN.
[16:44] Boston Hutchinson: Connections over the Internet are possible, but not easy.
[16:45] Boston Hutchinson: GRAPHICS
[16:46] Boston Hutchinson: I looks to me like the graphics capabilities of Croquet are as rich andinteresting as those of SL,but I'm not a graphics expert.
[16:46] Sunnyk Noyes is Offline
[16:46] You: (Sociality, creating things, and innovation, as part of open source, are key in virtual worlds).
[16:46] Boston Hutchinson: You can form your own impressions by viewing the Croquet videos and downloading and trying the sample world(s).
[16:47] You: (Perhaps we might try to meet in Croquet after one Wednesday class, if you you'd like to try).
[16:47] Boston Hutchinson: Yes, for sure. In fact, one of the problems with Croquet is that you can do almost anything--there's not much organization to it to manage the creative chaos.
[16:48] You: (And an incredible opportunity).
[16:48] Boston Hutchinson: The last time I tried to get to the "Wisconsin World", the only public place I know of, it didn't work.
[16:48] You: (That will change).
[16:48] Brian Whiteberry is Online
[16:49] Boston Hutchinson: You can download and run on your own computer, but meeting is still difficult.
[16:49] Boston Hutchinson: Yes, it will change!
[16:49] You: (You and I were able to meet and communicate in Croquet).
[16:49] Andromeda Mesmer: Are the universities tending toward Corquet and abandoning SL, or do you know how it is going?
[16:50] Boston Hutchinson: Croquet supports the use of shared media, including music and video and real-time collaboration on music as well as text.
[16:51] Champler Snook is Online
[16:51] Boston Hutchinson: There are some big university projects in Croquet, Andromeda, but they seem to be focused on creating a single class and it's environment.
[16:51] You: (Hi Zoltar - come join us if you like - this is a class on society and information technology - http://socinfotech.pbwiki.com
[16:51] Andromeda Mesmer: OK. I just wondered, because occasionally SL can be very frustrating, with classes cancelled due to SL problems.
[16:52] Boston Hutchinson: For example, a Spanish class that looks ike a South American villiage and marketplace.
[16:52] Andromeda Mesmer: Online numbers in SL have pretty well doubled since last year.
[16:52] Boston Hutchinson: The big problem with Croquet right now is that nobody has worked out a simple way to connect over the Internet, through all the firewalls and DNSservers, etc.
[16:53] You: And when the worlds are hosted on our machines, does this create usability challenges?
[16:53] Boston Hutchinson: So, the projects that work well are all on LANS, where there are no firewalls and everybody has a fixed IP address.
[16:54] You: (What are the technical and the pragmatic solutions for Internet use? And are they within reach?)
[16:54] Boston Hutchinson: Yes, Aphilo, we don't have a way to connect over the Internet.
[16:54] You: (Or are LANS ultimately an advantage in the long run?)
[16:55] Boston Hutchinson: They require some programming, and some agreement among members of the organization to choose a particular path forward.
[16:55] You: (You and I did connect over the Internet, though. As compression tevhnologies improve, what will take shape?)
[16:55] Boston Hutchinson: LANs are just easy for technical and practical reasons.
[16:55] Patrio Graysmark is Offline
[16:56] You: (LANS are local area networks - allowing for faster bit rate, for one).
[16:56] Boston Hutchinson: For example, even after you connect (easy on a LAN), you have to deal with questions of how many people can visit a single world, and what they are permitted to do.
[16:56] You: ...rate *tranfser)
[16:56] You: (Or at least I was using the Itnernet on my side).
[16:56] Brian Whiteberry is Offline
[16:57] Boston Hutchinson: Correct, but the Internet is fast enough. THe problem is the protocols for connecting.
[16:57] Boston Hutchinson: Then, security and permissions will become big issues.
[16:58] Boston Hutchinson: Currently, you can apparently do anything you want in Wisconsin World, including, I suspect, delete the entire world!
[16:58] You: (What about piggybacking on existing protocols? And what are the precedents for introducing new protocols? Is ICANN the decision maker? And why not TCP/IP with compression technologies?)
[16:59] Boston Hutchinson: It's not griefer-proof!
[16:59] Andromeda Mesmer: Do yu actually have griefers there now???
[16:59] Boston Hutchinson: The technology isn't really a problem, or difficult, but it requires many hours of programming
[17:00] You: (A couple of focussed graduate students working on their theses?)
[17:01] Boston Hutchinson: There's no world for them to go to, Andromeda, other then one demo world. So I suspect they'd find it too boring to bother, but one griefer could take it down in a few seconds.
[17:01] Boston Hutchinson: As it is, a lot of people have written "Hello" in the sky.
[17:01] You: (How extensible is the Wisconsin world?)
[17:02] You: (But we could also hold class there, as we do it now - the technology is there).
[17:02] Boston Hutchinson: Good question.
[17:03] Boston Hutchinson: One of the problems is that once you build up a collection of spaces, maybe the size of an SL island, you might start to fill up a PC, especially if too many people are there at the same time.
[17:03] Boston Hutchinson: At that point, you need to start buildin another SIM.
[17:14] Claryssa Schmidt is Online
[17:14] Froukje Hoorenbeek is Online
[17:14] Annette Paster is Online
[17:14] Andromeda Mesmer is Online
[17:14] Mariamo Babii is Online
[17:14] Champler Snook is Online
[17:14] Boston Hutchinson is Online
[17:14] Barbie Starr is Online
[17:14] Brian Whiteberry is Online
[17:14] Diego Ibanez is Online
[17:14] matrix05 Infinity is Online
[17:14] Eshi Otawara is Online
[17:14] Krysss Galatea is Online
[17:14] SamBivalent Spork is Online
[17:14] Connecting to in-world Voice Chat...
[17:14] Connected
[17:15] Boston Hutchinson: Hi Aphilo
[17:15] You: Hi . . . sorry about the problems this evening . . .
[17:16] Boston Hutchinson: Do you want me to continue?
[17:16] Boston Hutchinson: I don't know where my chat file is. I've just switched to a MAC since last week and can't find anything yet...
[17:16] Claryssa Schmidt: hi Aphilo
[17:16] Rain Ninetails: wb!
[17:16] Rain Ninetails: Andromeda just got back on...
[17:17] You: You have to save chat files to the text edit program on a mac - apple key a and apple key s (save) and apple key v (paste)
[17:17] Boston Hutchinson: Hi Andromeda
[17:17] Claryssa Schmidt: hi Andromeda
[17:17] Geda Hax is Online
[17:18] Andromeda Mesmer: Hi Boston, hi Claryssa -- thanks for the TP Rain.
[17:18] Rain Ninetails: :)
[17:18] You: Thanks . . . let's continue the c presentation in a different format later . . .
[17:18] You: if we can . . .
[17:18] Boston Hutchinson: OK
[17:18] You: hello Geda!
[17:19] You: You're welcome to participate . . .
[17:19] You: Hello Chadd - this is a class on Society and information technology - http://socinfotech.pbwiki.com
[17:19] You: Thanks for a very interesting presentation, Brent . . .
[17:19] Boston Hutchinson: your're welcome
[17:19] Boston Hutchinson: sorry it went on so long...
[17:20] Andromeda Mesmer: It was not too long!
[17:20] You: In the remaining time, let's look at a little of the long and fascinating history of the Internet . . . (it wasn't too long, at all).
[17:21] Boston Hutchinson: We didn't get to the networking technology part, but another time perhaps.
[17:21] You: I'll post this transcript, and we can look at networking at a later date.
[17:22] Boston Hutchinson: Great.
[17:22] You: So, today's Internet first formed in 1969.
[17:22] Arawn Spitteler is Online
[17:22] You: And the ability to surf and enjoy took shape in 1994-95.
[17:22] You: ... a significant lapse of time since the first network transmitted digital information.
[17:23] You: There's a popular story of how the Internet started.
[17:23] Diego Ibanez is Offline
[17:23] You: It's FALSE that the military created it to prevent the collapse of communications in case of nuclear attack.
[17:23] SamBivalent Spork is Offline
[17:24] You: The interent started in an innovated research agency
[17:26] Claryssa Schmidt is Online
[17:26] Geda Hax is Online
[17:26] Froukje Hoorenbeek is Online
[17:26] Annette Paster is Online
[17:26] Arawn Spitteler is Online
[17:26] Andromeda Mesmer is Online
[17:26] Brian Whiteberry is Online
[17:26] Mariamo Babii is Online
[17:26] matrix05 Infinity is Online
[17:26] Eshi Otawara is Online
[17:26] Krysss Galatea is Online
[17:26] Champler Snook is Online
[17:26] Boston Hutchinson is Online
[17:26] Barbie Starr is Online
[17:26] Connecting to in-world Voice Chat...
[17:26] Connected
[17:28] Claryssa Schmidt is Online
[17:28] Andromeda Mesmer is Online
[17:29] Connecting to in-world Voice Chat...
[17:29] Connected
[17:30] You: Yes.
[17:33] Claryssa Schmidt: hi Rain
[17:33] Rain Ninetails: :)
[17:33] Rain Ninetails: hi!
[17:33] Andromeda Mesmer: Good.
[17:33] Andromeda Mesmer: Did my TP work, or did you get here another way, Rain?
[17:33] Rain Ninetails: thanks Andromeda
[17:34] You have offered friendship to Rain Ninetails
[17:34] Rain Ninetails is Online
[17:34] librarius Berkmans is Online
[17:35] Joe Petrel is Online
[17:35] You: Hi Librarius - we were having trouble on Berkman Island tongith - logged out three times.
[17:36] librarius Berkmans: Hi all
[17:36] Andromeda Mesmer: Hi!
[17:36] Rain Ninetails: hi!
[17:38] Eshi Otawara is Online
[17:38] You: I will post most of this class to the course wiki - http://socinfotech.pbwiki.com
[17:38] You: So for the remaining time in class, let's proceed with the history of the internet
[17:38] You: So the Internet started in an innovate resaerch agency in 1958.
[17:38] You: in response to Soviety advancement
[17:38] You: ARPA - Advanced Research Projects Agency.
[17:38] Daisyblue Hefferman is Online
[17:39] You: It was started to mobilize the intellectual resources of the academic world, to build superior technology.
[17:39] You: it was a small group of people in ARPA, who had worked on nuclear subs and in NASA
[17:40] You: And they received 'peanuts' money to start this project
[17:40] You: but it was a huge amount of money for an academic project, just small in terms of the Pentagon.
[17:41] You: ARPA had a reputation for starting projects
[17:41] You: with almost complete academic freedom.
[17:41] You: The IPTo - the information technology protocol office - conceived of the notion of exploring computer networking initially -
[17:41] You: But there were two big problems
[17:42] You: Transmission technologies
[17:42] You: And communication software
[17:42] You: For transmission technologies, packet switiching was key
[17:42] You: And this was developed independetnaly by 2 people.
[17:43] You: Paul Baran in the US
[17:43] You: And Donald Davies in Britain.
[17:43] You: Baran was working at the Rand corporation in Santa Monica in the 1950s - it was the most sophisticated think tank at the time.
[17:44] You: The Rand corporation worked on projects to organize communication systems invulnerable to nuclear attack.
[17:44] You: How?
[17:44] You: The idea was to make it placeless - make a place that is nowhere or everywhere.
[17:44] You: ... so that there would be no command and control center . . . and therefore a huge number of nodes.
[17:45] You: The idea that all nodes could reorganize was present in 1954.
[17:45] Diego Ibanez is Online
[17:45] You: The geniuses in the Pentago regjected this idea, and didn't implement Baran's ideas. . .
[17:45] You: his ideas didn't get approval,
[17:46] You: but Paul Baran did devlop packet switching.
[17:46] Whitelight Christiansen is Online
[17:46] You: In a parallel development and without knowing it, Donald Davies (DAvis), a physiciat in a leading British physics Center - the Natioanl Physics Center
[17:47] You: developed this idea. He worked there until the 1970s.
[17:48] You: So the technology
[17:48] You: was available in the 1950s in the UK, but the UK Porjects Office turned it down as well.
[17:48] You: So Britain could have started the Internet.
[17:48] You: In the late 70s, Britain moved into the Internet
[17:49] You: and bought American technology
[17:49] You: And we have Davies
[17:49] You: So we have the IPTO
[17:49] You: Baran and packet switching.
[17:50] You: In 1967, in Nashville, TN, people in the defense dept.
[17:50] You: observed that they still don't have the proper technology in case of a nuclear war, as was envisioned in the 1950s.
[17:50] You: And they asked - about 10 years later - who is this Baran?
[17:51] You: And that's how the Defense department found Baran's proposal.
[17:51] You: So they took the packet switching idea
[17:52] Persis Trilling is Online
[17:52] You: and in 1969, ARPANET - asked who were these people who, int eh 1950s, had developed packet switching - the basis for the internet -
[17:52] You: (Packet switching involves dividing information into packets as they are being sent from one node to another and then reassembling them later on.
[17:53] You: And ARPANET took packet swithcing and a group of computer scientists
[17:54] You: circulating between major Universities - MIT, UCLA, Stanford, Utah, Berkeley, and USC
[17:54] You: developed it.
[17:54] You: These computer scientists were working, from time to time in other institutes - RAND corporation
[17:54] Champler Snook is Offline
[17:55] You: And SRI - Stanford Research Institute, which than became Stanford Research International.
[17:55] You: Some were working on BBN
[17:55] You: And these people created email. BBN was a small acoustic engineering firm, a spin off from MIT.
[17:55] Boston Hutchinson: Bolt Baranek and Newmann?
[17:56] You: Yes (sorry).
[17:56] Boston Hutchinson: also involved, I think...
[17:56] You: And they creatd one of the networks.
[17:56] Ralph Radius is Online
[17:56] You: These scientists brough graduate students to work.
[17:56] You: So the Intenret was started by Big Science from University and by Defense Department money.
[17:56] You: But what were they doing?
[17:57] You: They didn't know.
[17:57] You: The came together to share computing time, and to move data between computers.
[17:57] You: This led by 1972, to the first demonstration of ARPANET in Washington, DC.
[17:58] You: And ARPANET was operational, campus wide, and in Geneva and London - and it worked!
[17:58] Whitelight Christiansen is Offline
[17:58] You: So let's stop now, and chat for a very brief while.
[17:59] You: I'm in a cafe that closes in two minutes . . .
[17:59] You: And continue next week hopefully on Berkman Island - http://socinfotech.pbwiki.com
[17:59] You: I'll let Berkman Island know about what happened this week.
[17:59] You: Sorry about that . . .
[18:00] You: Question?
[18:00] Boston Hutchinson: There are a lot of underutilized islands, like this one.
[18:00] You: Questions?
[18:00] You: yes . . .
[18:00] You: By the way, thanks very much Boston, for your presentation.
[18:01] Andromeda Mesmer: Berkman Island seems to have more trouble now than it used to. In both the meeting place and the sandbox.
[18:01] You: Let's try Berkman island next time . . . and see . . . We can also check out Croquet over time . . .
[18:01] Andromeda Mesmer: Sure.
[18:01] Boston Hutchinson: My pleasure. I hope to go into the networking technology of Croquet a bit more. That's what distinguishes it from SL.
[18:02] You: Perhaps we can do that in Croquet :)
[18:02] You: Perhaps we can do that in Croquet :)
[18:02] Boston Hutchinson: I wish we could. We might have to wait for the next release.
[18:02] You: Are there other questions?
[18:02] Andromeda Mesmer: Well, Boston, maybe next week you can think of a few more interesting points that you forgot to mention tonight -- and I am sure I can think of more questions too.
[18:03] Andromeda Mesmer: No questions, Aphilo.
[18:03] You: Perhaps we can talk more next time.
[18:03] You: Yes, let's chat more next time.
[18:03] You: about Croquet.
[18:03] Boston Hutchinson: Great.
[18:04] You: Andromeda, would you present next week as well?
[18:04] You: If you are comfortable doing so . . .
[18:04] Andromeda Mesmer: Yes, I am planning to do that.
[18:04] Ralph Radius is Offline
[18:04] librarius Berkmans is Online
[18:04] You: Great, thaks . . . Will it be about Stross and Heinlein's visionary ideas? Or what?
[18:05] Andromeda Mesmer: Stross, some Heinlein, and the Elec. Eng. prof. at the U of Toronto
[18:06] You: Great . . what's his name, again?
[18:06] Boston Hutchinson: Sounds interesting!
[18:06] You: (Typing talks takes longer than one thinks).
[18:06] Andromeda Mesmer: Mann -- he has been hooked up to the internet, wearing a helmet with attachments -- all of which has been getting steadily smaller & smaller.
[18:06] You: Let's hope we can stream video sooner than later, and without a server.
[18:07] Andromeda Mesmer: One question about Berkman Island going down today -- that is due to Linden lab, right?
[18:07] Chinadoll Lulu is Online
[18:07] You: Sounds very interesting, A!
[18:08] matrix05 Infinity is Offline
[18:08] You: I don't know what's exactly responsible . . . odd timing
[18:09] Andromeda Mesmer: Linden did talk about rolling restarts -- but 3, so close together is a bit puzzling.
[18:09] Boston Hutchinson: I wonder if the number of people and projects in the sandbox put strains on the server resources sometimes.
[18:09] Boston Hutchinson: This sim doesn't seem to be having any problems.
[18:09] You: Thanks very much for coming, and for your patience with the technologies . . . a gmail address has merit . . .
[18:09] Andromeda Mesmer: Well, Boston, I haven't seen this in the Dreams Sandbox. But you could be right -- Berkman doesn't seem all that busy though.
[18:09] You: True . . .
[18:10] You: We'll chat more soon. I need to go now.
[18:10] Boston Hutchinson: No, it doesn't.
[18:10] Andromeda Mesmer: I'd say Dreams is a lot busier -- classes, sandbox ...
[18:10] Boston Hutchinson: Thanks for class! See you next week.
[18:10] Claryssa Schmidt: bye Aphilo
[18:10] You: Glad we could converse as we have. :)
[18:10] Rain Ninetails: bye Aphilo
[18:10] Andromeda Mesmer: Bye Aphilo.
[18:10] Boston Hutchinson: I'm not familiar with Dreams
[18:11] Andromeda Mesmer: It is where The Sojourner hangs out -- famous lady builder who has had multiple strokes and survived all of them --
[18:11] Boston Hutchinson: But I suspect one clever avatar could build something that takes down a sim either accidentally or on purpose.
[18:11] Andromeda Mesmer: Old timer who answers questions about building.
[18:12] Andromeda Mesmer: Oh, that has been done -- the griefers have done it, and boasted about it.
[18:12] Boston Hutchinson: Interesting
[18:13] Andromeda Mesmer: The notorious group of griefers, Patriotic Nigras, did all kinds of things -- but their main HQ, Woodbury University, was removed from SL, and they no longer have a big home base.
[18:13] Boston Hutchinson: IN RL, this place (MIT) is a half hour walk from Berkman (Harvard)
[18:13] Andromeda Mesmer: And just a fraction of a second in SL -
[18:14] Andromeda Mesmer: I visited Boston 2-3 times, and saw MIT.
[18:14] Boston Hutchinson: You could also go by bicycle or subway (2 stops), or even canoe--they are a mile or two apart on the Charles river.
[18:14] Andromeda Mesmer: Well, walkd around the campus a bit -- the extent of my seeing.
[18:15] matrix05 Infinity is Online
[18:15] Boston Hutchinson: Well, I hpe Berkman is more stable next week.
[18:16] Andromeda Mesmer: It shuld be -- this business of coming down 3 times in an hour -- I don't recall anything like it anywhere before.
[18:17] Boston Hutchinson: They must have had a problem with the restart.
[18:18] Andromeda Mesmer: AND he also had a large number of people on it.
[18:18] Andromeda Mesmer: The businessman, Lil Carducci, had his sim going down something like 5 times a day, last May --but he was also putting a heavy strain on it through all sorts of ac tivities.
[18:18] Boston Hutchinson: Another reason why Croquet could be useful--If one user crashes, the sim is still running on the others, but that's hypothetical at this point.
[18:19] Andromeda Mesmer: That is an excellent feature --
[18:19] Andromeda Mesmer: Linden might adopt some of Croquet's ideas later ...
[18:20] Andromeda Mesmer: They certainly seem to be always adding new features -- voice, Windlight ... neither of which I use BTW.
[18:21] Boston Hutchinson: Yes, maybe. I'm not sure it fits Linden's business model, but they could connect to a collection of Croquet worlds and try to position themselves as a hub for all the variety and chaos of Croquet.
[18:22] Boston Hutchinson: Avatars could all have their own worlds in addition to small residences in SL.
[18:22] Andromeda Mesmer: Those who want to, and are not afraid ...
[18:22] Boston Hutchinson: Maybe SL could sell portals to our Croquet worlds, the way Internet Service Providers sell access to the Internet.
[18:23] Boston Hutchinson: I'm hoping somebody will start a business (or free project) to automate the production of personal Croquet worlds.
[18:24] Andromeda Mesmer: There are any number of good buildings in SL who may be interested in somethng like that.
[18:24] Andromeda Mesmer: *builders, not buildings
[18:25] Boston Hutchinson: It could be like a living room or an office, and have many of the features of a Facebook page, if you wanted it to, but in 3D and with avatars
[18:25] Andromeda Mesmer: Umbra Lundardi who owns an island jointly with some friends -- which I have as one of my Picks --
[18:26] Andromeda Mesmer: Volcano Basin.
[18:26] Boston Hutchinson: Hmmm. You seem to know a lot of interesting places in SL!
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